Lets go through it until you feel comfortable with it. No need for saying sorry, but thanks :o) I know how that feels when things wont work as they should. Below the +++ line I give a step by step instruction. I have done it here with the copies of his file. So, it should work in r14.
Yes he create a new Morph Target, but by dragging all, the splines in it, he created as well “new” Morph Targets”. I write that here to make the point clear, that all the things added or dragged to that list are Morph Targets.
I explained above the functions of the tag, not what you need to do for this tutorial.
To clear that point a little bit more with r11 and any version after it:
“In CINEMA4D R12, the old Morph and Posemixer tags have been merged into the new Pose Morph tag. It is now more powerful than ever, giving you the same usability and memory saving features as the old Morph tag, but with a lot of added functionality.”
It is not really a replacement, it is a combination now out of two tools. So it works very similarly.
+++++++
1) The Mover needs to be done as he said. Create a new Morph Target, rename it to Mover.
2) Stay in Edit Mode. Have the Spline called original active. In the List the Mover is active.
3) You need to be in point mode and the Live Selection is selected as well.
4) Now you select all the points of that spline (original) except the points on the ends (the start and end points as well the ones that he had produced with a knife)
5) Press the key E to get into the move tool. Now move the points to the right with the Z axis under the “mouse”. Move it as he did.
6) Click once on the Pose Morph tag, go to the Mover and select it (if the selection is not active anymore).
Check now if the Slider “Strength” , while moving it from 100% to 0% will move the active points from the right to the left. If so—perfect. (Otherwise send the file in the QA forum.
All the best
Sassi
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