Select the material and in the color channel I have placed a Noise Shader. While selecting the noise version, the text should change. If not, press the A key to refresh, or press “play”.
I hope that works for you. It is all in the “Condition” node, (based on the entries I made). You can save it as XGroup, so you have that as node available.
Hi Dr. Sassi,
Just checked your scene and I guess you filled condition fields manually.
I also got those parameters as numbers 2002 and so on but I wondered is there any way to read out those parameter names without manual input in condition node.
But anyway this case probably rare and too specific so some manual text input saves the day
Thank you for suggestion, I guess THIS IS the fastest and simplest solution.
I’m not aware of any option to read those pulldown entries out in XPresso.
Yes, that was manually work, to provide what you needed. If there would be a direct option, I certainly would have preferred this.
You are right, this is rare: I never have seen a question like that in the past few decades. But the node can re-used.
I got some spare time and played with displacement and noises so this came along and was to lazy to do manual input and just for sake of playing/learning tried to do it automatically with XPresso :D
I reused your condition node, thank you very much for that.
Here is few result frames.
Yes, Raphael Rau did that, that inspired me to make animations to visualize how those noises change over time.
First step was to setup the scene with static displacements.
Very nice of you to share this here. I think this is a good jump-start for people not so familiar with noise. The scene file will certainly help to explore the noise with its parameters, to get from each the sweet-spot and to combine them with the gained knowledge, to get even more sophisticated results.
Very nice of you to share this here. I think this is a good jump-start for people not so familiar with noise. The scene file will certainly help to explore the noise with its parameters, to get from each the sweet-spot and to combine them with the gained knowledge, to get even more sophisticated results.
My best wishes
Thank You Dr. Sassi.
There is one thing I noticed while in process of making this video.
When noise is applied on plane in “Texture” space few noises look “funny”, like radial.
Here is the scene that demonstrate differences between Texture and UV(2D) space: http://www.delphis.hr/RS/noise_space.zip