Hi braincell creatives,
I did a quick track with it and it works. Normally I would set some manual trackers in the area of the projects main interest.
https://www.amazon.com/clouddrive/share/Cce17S71lzhAPmdSgNfQNlllQcljpwJADpjQok9yeKn?ref_=cd_ph_share_link_copy
This is off-topic, but to protect the people in this forum: It looks like “sUAS” footage. If so – So, no footage included in my file. For private educational purposes it might be OK to use it, but even then I have a very uncomforatable feeling about it, but please note that the footage might violate FAA rules, so far I can see it, be careful if you like to publish it. Perhaps ask them to provide the FAA-Authorization for the Class B Airport KSAN for example, or a Waiver to fly over people [FAA 107.39], and the RPIC license (Part 33 or 107 - otherwise you can’t even use those as commercial, as advertised, YouTube ads included! Seriously, that can cause a lot of trouble. Sorry about the alarm: … just trying to keep everyone safe here.)
https://goo.gl/maps/CMU9WgMdpfL2
Have you set any origin point (Position Constraint?)
Have you set all scene file settings (project and render) to the footage specifics, fps, pixel-ratio, and resolution, e.g., 250 frames max.
Note that the footage has some lens distortion, and a C4D scene has none by default. Take the front line of the buildings from left to right, it is not a straight line.
Lens distortion means, that the tracking points move slower or faster based on the lens, not on the given geometry of the buildings for example. Since these buildings are in the foreground, where the tracking should have its best precision, errors might occur.
Rule of thumb, especially for the green triangle Y, the further the points are away, the less precise they are. The more they are in the background the less likely they are to be useful at all, for many reasons.
Have you look at the side/front view, are all elements are plausible? It is nearly a flat plane to track and the camera move is more like a dolly, does this resemble in your side/front view.
While you set up the Y triangle, make sure that all points you use are in the same Y area, equally high, not one story and the next three stories, can you even see that way back in the frame?
I guess I don’t have to mention it, but the waves shouldn’t have any tracking points at all, nor cars or people, clouds, etc. Those trackers need to be deleted instantly – before the 3D solve.
Where objects are located in Y needs to be based on the scale (know length…) that you have set up for this scene.
All the best