Hi Alex,
The main idea is, that even you might see influences of MoGraph, Dynamics takes over. Otherwise there wouldn’t be any dynamics.
In other words, the PSR of the Clones are not changed in the Cloner, and that data base is used in, so far I can tell, in the Voronoi.
Based on that, the Voronoi takes obviously the MoGraph Data and not the dynamic data.
To solve it, I would just set the initial state and use then the MoGraph Cache, as this obviously caches the final position. Only downside, the hierarchy seems to fail, as the priority is to use the latest state of the MoGraph, not the Dynamic, so the first frame looks like the initial MoGraph set up. To counter this, the Playback>Offset> -1Frame can heal that. But you need then a one frame longer scene time to not lose the last frame.
All of this can go into the Voronoi and should work nicely. The Voronoi can be then later cached again to save time.
As I can see it in your scene file, the Cloner made editable, might be the better way, faster and less work on the long run.
All the best
Your file:
https://www.amazon.com/clouddrive/share/ykt2J3iVsOScIx4bfbOmjblOJ57JbIC8PBY50GFKYLv?ref_=cd_ph_share_link_copy