Hello
I’m rendering a depth map to then use in a displacement deformer on a high density mesh.
I rendered the 3d face with a 3d gradient, bring it in photoshop, blur the edges, bring that image to the Displace deformer and apply it to my plane.
The problem I get is that the “edges” of the face feel very flat. I’m trying to achieve an effect as if the face was progressively rising out of the plane, not such a hard cut between the flat plane and the edges of the face.
What would be a good way to do this?
Here are the files I’m using.
1/C4d file I use to render out the face
https://www.dropbox.com/s/gyeuasbg7kh6bek/StatueDepth.c4d?dl=0
2/Face render PSD with blurred mask
https://www.dropbox.com/s/rf6rnrkdzvk7ri1/StatueDepth_3.psd?dl=0
3/C4d file that I use to bring the image back in
https://www.dropbox.com/s/6820s8pfpvrvse5/FaceExtrusion_1.c4d?dl=0
Thanks!