I have a scene containing an HDRI studio (GSG) set up with the Physical Renderer plus AO & GI switched on. I wanted to use the reflective sphere method to bake the scene to then view on a VR headset. I’ve checked all my setting for the bake texture and Composite tag so many times, and there doesn’t seem to be a fix.
The trouble i’m having is whenever i bake the scene, the baked hdr doesn’t so my lighting as it should be. It’s dark and appears that the GI isn’t baking. Do i need to do some extra baking? What should be the correct process for something like this? Someone please help.
Thanks,
Will.