Hello…
I am having a real quandary, and it seems as if there may be no solution.
I have a need to morph one highly detailed object into another. In this case, it is an electric guitar that must morph into an acoustic guitar in some manner. Here is what I have tried so far:
PBlurp : a 1 trick pony for sure, but it is built for exactly this task. I went into each model made everything editable, and did a connect/delete, so that I would have at last only 2 objects. When I created my node, I dragged in the first object fine, then the second object, and I got the beach ball. I let it ride like that for 10-15 full minutes and finally had to force quit. Now, there are a lot of ploys in the scene, so I figured it would take some time to calculate, but on a 12-Core Mac Pro with 16 GB of RAM, that 15 minutes felt more like a hang and less like calculation. It seems that this option is out.
Using the nitro blast plugin and some trickery. I thought I could maybe get away with this, but the result I get is not great, difficult to control, and I fear that (based on history) the client is not going to want to see their product exploding into bits, so even pursuing this technique any further could result in a huge waste of time. (same too with PBlurp for that matter)
I know I have seen some interesting object morphs in commercials and movies and such that don’t involve destruction, and I have to wonder how this is done? Is doing this sort of thing beyond the limits of C4D? Or is there some magic I am missing?
I’m open to any suggestion.
Thanks in advance,
-Will