Thank you, Mark.
I know that a “problem” comes back, until it is solved. I think Character Animated Voronoi was not target, so I try to get clear about how far we can push it. I have always the idea that there must be some else, hence I search ;o)
Here is the an example that might come closer to the “Matrix” solution (the z+ idea) Check the Mode Volume to surface or just Surface, which results in cast difference results.
https://www.amazon.com/clouddrive/share/RyeBe1n5poR8Zm3vhz2QXADo2ZiZZzAbNCfTjAtacjd?ref_=cd_ph_share_link_copy
More complex, with Character Animation, here is a small little example:
https://www.amazon.com/clouddrive/share/z3tpB3EQm81v5FjsDKNYdEf9HwWam1KP4lnd3eghaam?ref_=cd_ph_share_link_copy
Just to be clear, the target is not to pull your character through an scattered space, which can be done by “corner-stone” objects and create points outside. I also connected all joints in a MG-Tracer and got interesting results, but it looked more like cutting slices of a body.
Enjoy
Clip Voronoi Character Object based. 15 seconds, a C4D doodle ;o)
https://youtu.be/Ys3yoLJY-uQ