Hi Hunter,
Please get in contact with the support, as this is a technical question, and I nothing I really can reproduce here.
http://www.maxon.net/support/support-questions.html
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Some random thoughts:
Interesting, having 32GB and only 2GB for the Graphic card.
Well since I had a lot of trouble with some other apps, keeping the memory workable… I use “iCleanMemory” which keeps things workable.
I see it all to often, that many apps are running at the same time, even web-browsers with their ram-leaking stuff. I think it should be not even needed to be mentioned, to shut all other apps down, when recourses are low.
In Cinema4D,
To my understanding what you see is a calculation first, not a Graphic Card based limitation*.
The amount of polygons are not really interfering with the Graphic card, if the scene is running fine with the two object by them self.
The high amount of Polygons might enable you to shut off the “High Quality” before you even use the Boole. Which should relief at least a little bit of the work.
*If you know what you need, perhaps place the two objects in place, no Boole yet. Set the Display to Skeleton, and organize the Boole Set up. Then use the “Make Edit” option to get the objects without the Boole Constantly working on it.
Switch the Display back. IT should work fine now, but yes, I have no clue how many polygons are in this model, and I have seen models with a polygon set up tighter than pixel-size, which is of course nonsense to do.
If it is a Editable made Subdivision Mesh, there is a plug-in, that tries to get back to the former mesh… Which would perhaps make a lot of sense here.
Try eventually polygon reduction.
All the best