Interesting, I was taking about the Hair material, Alex, But yes, you indicated the Guides. Hence the scene file speaks a clear language and why it is really the best way. It is such a waste of everyones time to assume and not to look at a scene.
I can’t reproduce here any problem, even if I left the Object Manager as I got it. ALWAYS top to bottom hierarchy. Information flow. (BTW, why is there always an Foreground Element in it, Given the idea of a reduced scene, this gives me no clue, I ignore it, but it baffles me alawys.)
Tracer and progressively added Hair:
The tracer produces Dynamic Hair, but just for one frame, then it updates everything. So it doesn’t look like dyn-hair. Sometimes you can see a little bit of it—dynamic. I have to come back to that later, and check if I find something useable for such an set up. As it is now, no way.
Dynamics:
Use the Cache to get constant results, if there is a problem, but I get it, this was set as a reference. Try to do a cache on the Tracer set up and it fails, at least it does it here. Hair was not really designed for that…
All the best