Thanks for all the information, Hunter,
Is the R17 on the newest version/update: R17.048. With the previous release of R17 I can’t get anything to work with this set up, hence my question.
Since your screenshot indicated a Mac, and I use the same, I can exclude a Mac/Win difference here.
So far I can tell, the instructor likes to introduce here a technique that would allow for all kinds of Spline shapes, and not just use polygons from the start.
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Try this, set up the intermediate points to natural and perhaps the number to eight, while all Splines are selected [CMD+click on each], this worked for me (In some rare cases I had to uncheck/check the Fracture Object twice.)
If not, please go with this method:
Select each Spline in that set up and make it editable [c].
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I show the set up with a pure Spline Mask set up here:
https://www.amazon.com/clouddrive/share/apyXt7h4efrYC2DHrFeRWdh8bWzX04fzw66ETjXnDUG?ref_=cd_ph_share_link_copy
I will do some more testing, to find the cases where it might fail, and hopefully can draw some solutions for it.
There is also the support, but I guess it is a pure “information-flow” problem. In the moment the Fracture object is re-activated to make the “polygons” visible, a single click on the A key makes it vanish. [A is the refresh key]. Hence my idea about information flow, as I call it. If the “polygons’ are visible, an immediately convert to polygon process (Current State To Object) must be done, based on this finding.
Let me know if anything of the above works for you.
All the best