Hi Shadowgin,
Sorry to read that you run into trouble. Perhaps the support has an idea, but I’m not certain if not the support of the Octane Render would be the first address to check.
https://render.otoy.com/forum/viewtopic.php?f=30&t=49776&p=246424&hilit;=+multi+shader+#p246424
You might try anyway
http://www.maxon.net/support/support-questions.html
The Multi-Shader is “triggered” by several ways of information. (Not that I have any evidence that the following makes sense, nor do I believe to solve it here…) Have you tried to use only the Indexed base “Mode” for the distribution?
To be on the save side, I would just use at least the MoGraph Cache.
However, what do you want to achieve? To ask a general question is most of the time more difficult to answer. Sometimes a specific case can be solved with a different procedural.
To answer the question, I’m not aware of any option to set the Multi Shader from its function to single clone shaders.
As usual, perhaps a scene file—reduced to the bare minimum that can reproduce the problem. But again, I have no running Octane Render here, based on not have the right CPU, etc.—so no Octane support.
All the best