Thanks for the reply, Shadowgin, and for the nice feedback.
My best advice would be, take a new scene, set up a simplified “dummy” and test. Which is – what I do always, as I do not answer based on “yesterdays” knowledge. Things might change, and so I test at least for each question here.
What I don’t know, is your set up: The combinations can be endless. To name the most difficult influence in terms of caching/offset is certainly “Dynamics”. If you check, the Dynamic Tags have a cache option, but no offset option. You can store this in the MoGraph Tag, but do you switch dynamics off or not, do you need it before or after. Questions over question. Of course, I would say, switch Dynamic off (uncheck: enabled), it is cached and while the MG-Cache is “offset”, the dynamic would work in the non-cached time. Not your target, I guess. But guessing is not pro-like…
Since we have not the option to use as many MoGraph Cache Tags per object as we like to, we have a limitation.
To answer in general is difficult, as such an answer could perhaps fill a book to mention all possible cases. Sometimes re-cahing is simpler. ;o)
If you have a simple file, that represents the set up/problems, I’m happy to have a look into it.
My best wishes.