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Biped Rigging for Games, Part 08: Weighting the Legs
Posted: 29 April 2015 04:06 PM   [ Ignore ]  
Total Posts:  298
Joined  2010-04-13

Hi, my questions: why was not symmetry used for the arms? you may have covered it, but sorry, I did not catch it. Also, I use “Fred” from the content browser, and my main ” root master controller is at the knee, how can I lower it to the ground?, does it even matter. Having painted all of my weights, I can not seem to access the individual controllers, to test out my components -just finished painting the weights, thanks, Craig

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Craig

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Posted: 29 April 2015 04:48 PM   [ Ignore ]   [ # 1 ]  
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Hi Craig,

The symmetry would be then a question for part seven of this series; Not eight. I’m happy to try again of course. Please specify what is unclear, everything?

Go to the Character>Attribute Manager>Adjust. Set the Objects to Controller and—then—move them in the editor window.

To adjust Controllers, you might check the series (3 part) from BretBays: http://www.cineversity.com/vidplaylist/the_character_object/character_object_part_1
Well, perhaps any content from him might help to get deeper into it ;o)

However, to use a different content than in the tutorial might be not advised for the first “round” going through an tutorial.

I hope that helps :o)

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 29 April 2015 04:53 PM   [ Ignore ]   [ # 2 ]  
Total Posts:  298
Joined  2010-04-13

yes, thank you-cz

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Craig

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Posted: 29 April 2015 05:19 PM   [ Ignore ]   [ # 3 ]  
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You’re welcome, thanks you for you reply, Craig. :o)

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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