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HAIR DYNAMIC CACHE
Posted: 23 March 2015 02:06 AM   [ Ignore ]  
Total Posts:  1
Joined  2014-12-19

So I have a character scene with many elements in it. I built and animated the hair in a different scene for the character.
I cached the hair object and saved it. As soon as I copy over the object with it’s mesh polygon selection into the final scene I parent the mesh to the head joint of the character. I load the saved hair cache…. ALAS it doesn’t work. It either completely does its own thing or the hair grows 10 times as large. Please help. Is there a way to just bake the damn thing so I don’t have to worry about it? I even tried making a motion clip for the hair object but that didn’t do anything. Whats the point of saving Cache if it doesn’t work? I also tried bringing in the hair as an Xref. Any suggestions?

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Posted: 23 March 2015 02:14 AM   [ Ignore ]   [ # 1 ]  
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Hi michael.blank,

If something goes ten times in size, my initial guess would be, that the parent has a scale other then default, but not for Hair if cahched. Is the grow already when you copy it or after you “parented” it. Just a gut feeling here. However, as there are many parameters in the game, guessing will only waste both of our time, so, my suggestion:

Is there any way you could create a dummy scene (e.g., a sphere with hair and cache it), and a target scene where you like to copy it. Before copy and paste among scenes, detach the object. Save the cache and load it in the new scene after you have connected it back to the object. If you can reproduce the problem there as well, these two scenes would be nice to have, again, only if they reproduce the problem.

I will have a look in the morning into it, if I get something.

In any case, you are believe that is based on the application itself, please contact the support: http://www.maxon.net/support/support-questions.html

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

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Posted: 23 March 2015 06:30 PM   [ Ignore ]   [ # 2 ]  
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P.S.: just a little workflow, to check out how it works on your side, and so we have (hopefully) quickly something working for you.
The files are here:  https://www.amazon.com/clouddrive/share/lO_Kb9nlYtgpscczpfjNXiwoYDzgxDe08lYgfGTbQBE?ref_=cd_share_link_copy_flash

1
In your scene-one, where you have the Hair-object in the way you want to have it: “Cache” the result and save it to your project folder (or any place in your network if needed)

2
Clear the “Link”, so the Hair representation is “de-tached”, which will result in the green little circles.

3
Copy the Hair-object into the scene-two, your target scene, and place an object into the “Link”.

4
Load the cache-file into the Hair-object, check if it shows any memory use. If it shows 0.0KB something is wrong)

5
If not already done or available, set up the Render-Settings so the Hair-Render is available!

6
Move the target object (the one in the link), the Hair-object should follow, and show no sign of influences of the movement—in terms of hair Dynamic. Here the cache content is the only information used to move each hair, but the complete Hair set up should follow. I hope that makes sense, and/or I got your target idea correctly.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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