Hi Chris,
My idea about the Hair, the Turbulence and anything Cloned is, that the Cloner takes the information and for example the Turbulence has no effect anymore. If you “Cache” the Hair Object and place it under a Cloner Object, the memory is set back to zero.
The “hack” that works fast, but perhaps not really nice [see image] is based on the idea, to take the Hair object out of the Cloner Object and use a Connect Object to combine to clones—then place the Connect Object into the Hair Object. At least that proves my point from above. However, I did not found it really nice (the surface dynamic would need a lot of attention, etc.
So, I searched for something else. I safe you the time to name all the details of my search. However, funnily enough—the Instance works. For me the Instance is a one clone Cloner Object, kind of, so I was surprised to see that it works. (a scene file is attached)
I stored first with a dummy Capsule the dynamic movement, then replaced the dummy with an Instance Object. The hair Object is already cached. If that is too repetitive you might set ups some of these Instance sources. with different setting in each Turbulence Object (perhaps use the include list, to not interfere among the objects)
Let me know if that works for you, I have tried anything that came to my mind… well, there is always something else ;o)
Have a good one
Image and scene file are two different ideas!
https://www.amazon.com/clouddrive/share/dx9ZT0DO7F9cp4awY7l7XhEJ47P0dPI5dOheW5iTJZQ