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Unable to achieve 100% transparency using an alpha channel
Posted: 10 February 2015 04:48 AM   [ Ignore ]  
Total Posts:  5
Joined  2013-07-21

I’ve placed wave textures with alpha channels on separate planes as required by a project. Unfortunately I am not able to achieve 100% transparency. The transparent portion of the plane/texture shows up as a shade. I want to eliminate the shaded area and achieve 100% transparency. Would greatly appreciate any help.

A file showing the problem is attached.

Thank You!

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Posted: 10 February 2015 05:27 AM   [ Ignore ]   [ # 1 ]  
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Hi 3drenderings,

Please share a c4d scene file with the problem, I’m happy to look into it.
I assume that you have checked the texture in question and its values.
Please make certain that the “image/texture” used as Alpha is included in the file. Thanks.

You also can render the file attached, if you get a problem with it, you might need to contact the support, as it renders fine here.
http://www.maxon.net/support/support-questions.html

All the best

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CV2_r16_drs_15_TXal_01.zip  (File Size: 194KB - Downloads: 129)
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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

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Posted: 12 February 2015 03:05 AM   [ Ignore ]   [ # 2 ]  
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Hi 3drenderings, any progress?

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

NEW:

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