Jamestown - 01 January 2015 12:19 AM
There are producers out there who would like backgrounds for their movies. And possibly props too like chairs, tables and stuff. Possibly games too.
Who would I ask about this? So I can get into this.
People like myself have the proper equipment, Cinema 4D, and don’t have to go to Hollywood. Save them lots of money.
Thanks.
(Have a look here first:
http://www.fxguide.com/featured/journey-to-the-hundred-foot-journey/
I just watched that movie on Blu-ray, and even knowing that was mostly “fake” it was great to see, especially based on that. One quality Feature Film, to know what was in production shortly ago. This is what motivates me to move on every day, and work on my own movie stuff. I’m focused on film since very long. This is the origin of my perspective here.
I will put my “Mentor-Hat” on for now, so the answer will be based on my memory of your past questions as well. You wanted to model cars and CAD models, then do architecture visualization, then produce realistic landscape scenes, printing models with the aid of c4d, now deliver what games and movies need, without moving away as you say. These are all good ideas and great fields to work in. Which I guess is realized in many artists imagination since a while.
The key to success is certainly to focus on something that comes natural to you and keep going with it. To explore each quarter year a new “craft” might result over the time in a nice “tool-box” and perhaps in something unique as well, but it certainly takes a while (years!). To get faster results, work on something that you like, where the competition is low and where you can make in an easy way contact to the people who needs it. Network and connections are a big deal in this industry (...industries?)
I have a deep admiration for this field and their artists, producing the backgrounds for movies. It is certainly in the group of a more art-centric work. A work that can be done with Photoshop and CINEMA 4D as tandem. This minimal set up will allow already to deliver world-class quality, but as usual, even the most expensive “hammer and chisel” will make no Michelangelo out of a novice. The success is based on many parts, which I will discuss a little bit (below), as I think this is needed before you get into contact with people who might hire you. Know your skills and your competition, as well your target field very well, before you try to get work in such. First impression—can be done only once.
Before I share where to go, I think it is needed to dive a little bit into that field as I mentioned above, hopefully we have the same idea about, and not talking about abstract digital stock material, which might be not really my advice.
What I see in your ideas is certainly motivation and endurance to a certain type of work: Two good things to have. There is a core in all of what you asked here so far, figure that out, so you focus on what really drives you forward. The best thing is to do what you really love, where you get lost in time to work on it. There is the greatest chance that you will grow bigger than most people who just see something, ask for an plug in to do and then post it on YouTube to show off. Instant gratification might be the key in todays world, but it doesn’t deliver outstanding work. In all fields that you have started to explore, to make a living out of it, you need more than an idea and a tool. We are not longer in 1975 where owning a computer allowed for a stress free business for a while. Things are more based on the skills an artist brings to the table, this is his/her history (portfolio if you will), his ability to make visible what others imagine and to deliver on time and with an attitude that makes fun for the one who pays to continue to work.
Let’s talk this time about…
Background refers to Digital Matte-Painting I presume!?
Perhaps digital environment creating? As this is often the target these days as well.
Check out http://en.wikipedia.org/wiki/Digital_matte_artist
This site is not very old, but check out the links, how many are dead, based on bankruptcy e.g.: Digital Matte World. Which was a great company.
http://mattepainting.org/vb/index.php
I haven’t checked it since a while, but 7,000+ members are there. Certainly many people there with a deeper insight than I have. :o)
Who to contact: You send your portfolio to VFX studios. You find them in the typical magazines as Cinefex for example. Read the credits of movies of course, there are the people who really did it!
The field is nearly as old as feature film production. Back then oil-behind-glass paintings. Painters only.
The skill level for this field is located these days, as you assumed, as well in conjunction with 3D, but predominately with Photoshop and Painter and photography. If you are not top notch in photography as well, you might reconsider this idea anyway.
However: Your portfolio will be the key to get into contact with the studios. I wouldn’t focus on producers if you are new to that field. But it is of course up to you.