Hi Scotty71,
So, as promised, I had a look this evening into it.
Yes, the repeating stuff is annoying, but easy to fix. Click on your original scene’s “Texture Tag”, the Tile setting will tell you 10% or ten tiles, so each stroke you do, will show up 10x10+100 times. BodyPaint 3D should be set to 1 tile each time, except you like repetition a lot.
The UV was not set up at all. Check out the Wizard in BodyPaint 3D, it helps to get quickly started. When you are more savvy, you might ignore that function, but for now, that is a good idea to know it.
I have create a new texture and placed all the Polygons as black little line on it. You might wonder that there are more lines than you have created polygons. Well, BodyPaint 3D and N-gons are not compatible, so BodyPaint 3D creates the things it needs. If that is to your advantage is questionable. So, do your self a favor, use N-Gons all day long for intermediate modeling steps, but on the end of the day, get ride of it, it is not a good practice to have the final result based on N-Gons.
A word to that model, long triangles are the worse thing you might have, the best are square polygons. Avoid the long triangles and try to get always something close to a square (not always, if at all possible) you will see how often that pays off. (I have not changed it, but it was hard for me to leave it that way—to be honest. Please take that as tip, not as critic—thank you.
If you like to set text and logos on it, you might do it in Photoshop—I think I have given you the best texture for that possible, increase the size if needed, it will work. If you are not clear where is what on that texture, just draw in BP3D some marks on it (save and load in PS)
Let me know if there is any question. The BodyPaint 3D series that I have done a long time ago is certainly not out-dated, only the interface has changed a bit.
All the best
Sassi
Images:
left image—clean (based on the given polygons)
right image—over-lapping areas, and the tile setting shows the texture area as small gray square, yes the little one in the left upper corner.