Hello!
I am working on and off on a drop rigging project that I have been posting questions about here earlier.
I stumbled across this awesome rig:
https://vimeo.com/107545712#t=220
And here is one of his earlier prototypes:
https://vimeo.com/album/2310054/video/51648468
I was wondering if anyone here might have an idea about how to go about creating something similar in C4d?
I am trying to wrap my head around this but I can’t really think of any good ways to do it.
If only one could redraw a freehand spline and keyframe each stage then I would get pretty close.
The reason I am asking about this particular workflow is that I will be animating a water drop + face and I need to rig to be completely flexible and be able to deform in all kinds of weird shapes. Once the animation part starts, I want to completely forget about the rig and just have a a fluid animation workflow so that it keeps me in the “zone”.
I have made two major rig versions and tried setting a bunch of morph targets and so on but then suddenly, in the middle on animating I find myself missing a certain pose or something and I have to go into my set-up to create a new pose-morph or two… You can see that one easily looses the animation “flow” while doing this.
If I could make a set-up where I can just draw a new spline shape for the eyes/mouth/body silhouette and keyframe that I would become a very happy man :D
I am also slowly looking into the Interaction tag. That just looks awesome for a setting up rigs
But… I don’t think that can help me with the idea of drawing and redrawing spline deformed shapes.
Crossing my fingers somebody will have a great idea!
Franck