Right, so I have this bowl shape I made with an L shaped spline (heavy chamfer on the corner vertex) to which I have applied a Lathe NURB. What I am wanting to do is take a seamless hexagon tile and map it to this geometry evenly, as if someone took that old school 60’s tile and did the whole thing. Regardless of what I do as far as texture mapping goes I cannot get an even result - though I know it must be possible. Even if it can’t happen with texture, perhaps there is a clever way to do it with with geometry. It’s a fairly simple idea that is proving to tough to execute.
Any ideas?
Thanks in advance
- Will