Dr. Sassi - 29 August 2014 09:47 PM
NO problem here, Jerome.
The scene looks quite different now and the PTimer is completely gone, so I guess I have your OK to change the headline of this thread.
Sorry, the scene was just an example of what I was trying to accomplish with the PTimer, but since I couldn’t get it to work with PTimer, I did another version without.
If you want, you could call this thread, Thinking Particle, PTrial & PError. 8^P (Just kidding!)
The direction of the PShape is not dependent of the Emitter direction, if that was part of the question, you will find an answer in the attached file.
I only changed the direction of the PShapes to emphasize that the emitter was pointing in a different direction (it was for illustrative purposes only).
For the 0 to 1 or 1 to 0 I use the Logic “Is Null”, which gives out the opposite each time, if used in Boole connections.
Now that is awesome. Hadn’t run into “Is Null” yet—or if I did, hadn’t retained the info.
Fundamentally, what I wanted to do was align the emitter with the PSetData’s alignment input, when, instead, it aligns the particles as your example clearly illustrates.
Thank you.
Jerome