Sassi,
I think I’m not understanding something with PAlignment. Yes, I’m able to make particles from one emitter all point at a null, I got that and think my “tp 19 (PAlignment).c4d” exercise file illustrate this, but at the end of the tutorial, you mention the PPass AB example from the help file. I’ve followed the instructions in the help file, tinkered with the settings and can see particles from group A being affected when they come close to group B—> PPass AB / Distance Type: Inside / Distance: 100.
Maybe I’m not reading this right, but “Here we take one group of particles and work out the normalized velocity vector using PGetData and Universal: Normal. Then we use this direction to affect the direction of another group of particles, so that particles of both groups travel in the same direction.” The results I get don’t come close to living up to how I imagine this playing out.
From what I understand, both particle streams should affect one another and normalize their direction, so that two streams set to collide at a 90˚ angle would form something of a Y shape. Am I completely off the mark?
Jerome