Hello!
I’m trying to figure out how model something based on this sketch.
So far I have tried with hair and with MoGraph on a cylinder while trying to apply a texture with black lines on a white background.
Hair:
Hair seemed very promising as I could groom them and have total control. It also has some nice shader level controls to deform each hair.
But… I haven’t figured out how to texture wide hair (in X-axis(?)). The gradient in the shader only seems to work along the hair splines.
MoGraph:
I came pretty close with this approach but I can’t place them precisely enough. I get all kinds of intersections that doesn’t look very good.
Also I need quite a lot of clones to not get any holes in to cylinder.
Anyone got any good ideas?
I’m just experimenting so I’m up for any good idea.
Franck