Hi Fractalman,
I think I saw it the first time in “Ghost Busters” an eternity ago. Since then such effects are discussed more often.
The problem would be the Vectorizer, it can’t take more than one image, in other words: no image sequence nor movie. It might be possible with some tricks to call up an image sequence…
If you have little movie clip, you might posterize the clip to a few colors only. (There are plug ins available for After Effects (Ae) to get this comic/toon effect.
If you are happy with the reduction of colors (Sometimes it helps to blur the clip a little bit, before you start “posterizing it. BTW, the Colorizer in CINEMA 4D can do something like that, but not as advanced as specialized products for Ae.
If you have such a clip, use the “Find Edges” in Ae, and set this to an nice value to the dark parts (lead) in the stained glass. (This will be not as comfortable and nice to adjust as perhaps “ToonIt”. YOu might to “fiddle” around a bit with it. Each clip is different, so I can’t provide here a “magic set up”. This “black and white” pass should be rendered from Ae as well. You will use it in the Alfa channel, and one time in the Bump or even Displacement Channel, with a little blur applied to it, to allow for a smooth border. I work at least in 16bit/c, and would apply the blur in an extra pass in Ae, not in C4D, BTW. The 16bit/c is needed for a clean blur-based gradient when working in Displacement. Eight bit is not advised there at all, but funnily for the color part it might be sufficient.
The color part of the clip finds its place as discussed in the tutorial, but I would set it on its own plane object.
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As an alternative, a polygon object, perhaps cut or “mosaic’d” in “Thrausi” and then animated via Point Level Animation would work. The Polygon [as Instance] could be placed into a Atom Array with one axis scaled down heavily, to allow for the frame effect.
Or you create the animation of the polygon in steps. Change the polygon to your liking, and work on a copy of this, and repeat—until you got your “sequence”. If you haven’t added any points to that object, you could use it in an MoGraph-Cloner-Object, set to Blend and one clone only. Then use a Plain Effector and Animate the “Modify Clones” parameter, while the Effector is in the Cloner-Object Effector list.
There are certainly more options, if you would specify what you need, perhaps I have another idea.
My best wishes
Sassi