Hi everyone!
I want to animate object’s polygons and preserve the orginal shape, but I can’t do it.
The process I followed was:
- Convert a torus object to editable object
- Convert object to polygonal group
- Apply fracture object and plain effector to animate polygons.
The problem is the shape isn’t soft as the original and when I apply hypernurbs to the object each polygon changes. I know is because I break the object and the borders change with Hypernurbs. But I think there will be a solution to this.
Anyone have an idea to fix this? ot maybe another way to animate something similar. I attach the scene file.
Link:
https://app.box.com/s/81os3dx916nvnzl19kw6
Hope you can help me.
Regards.