I am having an issue with the pose morph tag.
I added the Pose tag, selected point mode, added “pose 1” then deformed the object. I then wanted to add directly to Pose 1, not the base pose so I held CTRL and clicked “Add Pose” to create Pose 2. I then added to the deformation. Everything seems to work as intended but when I select animate to control the poses it seems to combine pose 1 with pose 2 at 100% strength. See example file. Both morphs at 100% should stop before the object plane not making contact. I know to fix it’s a simple adjustment of the sliders in this basic animation, but it has been a time consuming issue with more complex animations.
I basically want the pose morphs totally independent of each other. If I set pose 1 to 100% it looks exactly as the deformation, but when I set pose 2 to 100% it looks as if pose 1 is adding to the deformation.
Is it possible to stop the blending? In the past I have simply adjusted the poses’ strength up and down to achieve the desired result but it would be easier if the deformation behaved exactly as intended.
Any assistance would be greatly appreciated. Thank you.