Thanks for the file, MP.
I made the opposite observations, even with no further set up, the Compositing Tag doesn’t show the Primitives, but the Polygons. I have to uncheck the options to not see the Polygons, as it should be. I tried several releases of R15. However, I went along with your request of course and explored this route in detail
I have tried everything I could think of, to get that result that you get, but I can’t reproduce this here. It works for me both ways, Polygon and Primitive.
Just to get really clear about this, I have had set the drops to a little bit darker color and rendered it. With no problem showing up, I tried with an Object Buffer, to made this perhaps visible: No Luck.
Anyway, my suggestion, as long as the drops are not needed for anything else, use the MoGraph Selection and use, e.g., a Plain Effector to set these to Scale Uni -1. Just to get ride of them at all.
(If there is not a lot of camera move)
Another way would be, if the surface allows it, to use a Surface Deformer and use a plane to get the area you need with drops. Alternative to that, create a copy of the bottle and use the Normal-Move just a tiny little bit for the area that needs the drops, anything else—delete it from that copy. The copy is of course invisible for the rendering.
One option, and perhaps the fastest way, select the polygons (if is a polygon object) that should have drops, create a selection tag for this and drag this selection tag into the Cloner Object (Attribute manger>>Object>Selection) This will not even produce drops on the non-selected parts.
As it works here, I have no further options to explore. The support might help…
Good luck
Sassi
Here a screenshot from the Polygon based render.
https://www.amazon.com/clouddrive/share?s=MamgAb6SSMQmsGyKFE2-Wg