Hi there
I have sculpted simple mesh. Only problem is that when I bake my object Tiff 32bits W/H 2048 all channels,from lvl (6) to (1). displacement texture around tail is messy.
As I checked my simple mesh, I realized that a few of my segments on tail have been in wrong position, I did not optimize the mesh before sculpting was done, because I thought all segments are on zero pozition X axes… correct symmetry position.
Well I spent around 4/5 hrs on sculpting and as I baked my object, this accured. I do not really want to start from the scrach on repaired mesh. Therefore I would like to ask If there is any posible solution so I bake this properly set for animation purposes ?, or If I am somehow able to repair the mesh and keep sculpting applied ? hmm :/ One I am aware of is to bake it with Displacement RGB (XYZ Object) and that makes it look alright. But I am not sure If I will be able to animate it as ‘RGB (XYZ Tangent) is aimed for animation I think. ?’ Thank you.
Sincerely Jan