I’m getting unwanted gaps in a Sketch and Toon render. They appear in lines generated by the Folds parameter.
In this case I’ve created a model of a coffee vending machine. Because I’ve had problems with artifacts in previous S&T projects (random specks) I did a test render with the camera rotating around the model. The result is random visible gaps in the line defining the screen left side of the object, visible on frames 27 and 30 of this linked Quicktime.
http://marshall-arts.net/Support/SketchToonGaps.mov
In the past I was able to mitigate specks by adjusting the Total Length modifier in the opacity channel of my S&T material. Also, limiting the amount of objects that rely on Intersections helped, because that appears to have caused most of the specks or dots.
In this case I’m rendering white lines exhibiting visible black gaps. I’ve found no way to eliminate the gaps completely. By breaking the phong shading near those edges I can diminish the appearance of the gaps, but they’re still there. Both Outline and Folds line types exhibit these gaps.
I’ve attached a simplified project file. Is there any way to render frames 27 or 30 without those black gaps? Or do I get to paint in those gaps in After Effects?
Thank you.
Shawn Marshall
Marshall Arts Motion Graphics