Hi
I have a model of a racing car created in another application and imported as an FBX into C4D. The front wheel has a slight camber (looking from the front, it slopes inwards at the top, so NOT sitting absolutely vertical).
I create a keyframe at the start, then move the timeline to another point and rotate the wheel (on the screen it looks to be perfectly rotating taking account of the camber) and then I add another keyframe.
When I play the animation the wheel starts spinning about the vertical (green) axis, which is completely wrong.
I’ve tried changing the rotation order but nothing makes the animation work properly.
Please could someone let me know where Im going wrong?
Thank you!