I’m working to create an “isometric-style” view of a building without distorting the object too much. I set up a camera rig that limits the axes of motion, and found an angle that matches some reference art from Getty (the look we’re trying to emulate).
While playing around with the focal length on the lens, the viewport suddenly went jaggy on me (see attached). The view renders fine, but the viewport is a wreck - like I have a PolyFX object active. I figure I did something to discombobulate the camera, but nothing I try makes a difference.
It makes me think I’ve inadvertently tweaked a setting somewhere that will pop up in the last seconds before delivery and bite me.
Does it look jaggy to you?
I also don’t understand why the viewport grid plane is vertical - so far as I know everything was built on the standard XYZ ground plane, but that’s not how it appears in the viewport.
All these oddities make me wonder if I’ve done something fundamentally backward here.