Hi mphillips0007,
Use the standard render, set up a spherical camera, and render an image in 1:2 format.
This can be used in an Alpha channel while you dial in the brightness of the stars in your render’s Incandescent/Luminance channel.
In this way, you can use even more than one “large sphere” with different diameters (each P.R rotated a little bit: 15º-30º) to get the effect of a large star-field with distant stars perhaps less bright. Of course, often, one sphere is enough.
If the resolution is not a good fit, render it out differently (1:2 each time, the standard for equirectangular.
https://www.dropbox.com/s/e5lhu03erpc76h6/CV3_2023_drs_22_TXsf_01.c4d.zip?dl=0
My best wishes for your project