Hey,
Currently my project requires me to rig a dynamic hoverboard, and I’m a bit stuck. An example of the rideable device can be seen in this video - https://www.youtube.com/watch?v=qyRnnN_sOag - if you haven’t seen these rolling around your city yet.
I began my attempt at rigging this by breaking the model up into left and right hulls and wheel groups. From there I figured I’d start by trying out the traditional method of using connectors and motors to drive the wheels like a typical dynamic car. I then set up a hinge connector to attache the left and right hulls at the center. At this point I have the wheels driving but can’t get the hull to stay upright, or the path to drive straight.
Additionally, when I set the left and right motor torques in opposite directions in an attempt to make it spin in a circle, the hoverboard stops complete of a full turn and reverses direction for some reason.
My goal is to drive the motor speed based on the angle of the riding characters feet relative to the floor on either side. What would you recommend is the best way to accomplish this without the hull being dynamic, but have the hoverboard still follow the wheels?
Is it possible to do this with dynamics, or would I be better off creating some type of complicated xpresso script?
I was also hoping to build an additional seated Chassey rig to attach to the hoverboard once I have the first part of the rig sorted out, which I imagine will help with balancing the hull upright.