Hoping someone can help me out here regarding Redshift UDIMS and team render workflow. I have an object that I painted in Substance and imported into C4D using the Redshift UDIM workflow. Everything works fine and I am not having issues with rendering stills on my computer. However, the project is moving into an animation phase and we have to switch to team rendering. What I am seeing is that my computer is the only one rendering the UDIM frames, while the other computers are rendering black frames on the object (the look when a UDIM is broken). Can anyone tell me why the other computers cannot read the UDIM path in the RS textures? We’re running R25 and we have collected the project to our central server where the project is being accessed from.
All are other projects that do not use the UDIM workflow have rendered fine on our team render setup and the first 20% of frames have come out fine as well.