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Use Xpresso to retarget a full hierarchy of bones
Posted: 27 January 2022 08:20 AM   [ Ignore ]  
Total Posts:  6
Joined  2022-01-26

Hello guy.

I’m currently working on a rig of an Octopus.
Has you imagine, this is a huge peace because we need hundreds of bone, spline rig, IK, FK ...

Whatever,
Each tentacle is composed of 3 bone chaines :
-1 for the bind
-1 for spline rig targeted to controllers = chain A
-1 for making all the tentacle curling = chain B

My question is how to send PSR of all the bones of the chain A, to the Freez PSR of the chain B by Xpresso ?
That will me allow to link 76 bones at the same time, and keep enjoying the PSR animation of the chain B to curl the chain.

(At the end, I will use the retarget tag to send chain B to the binded one)


Kind regards,

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Posted: 27 January 2022 07:53 PM   [ Ignore ]   [ # 1 ]  
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Total Posts:  12043
Joined  2011-03-04

Hi alex,

Technically you are asking for an iteration. If you chance the PSR inside the Freeze, you might get a different result from what you expect.

Please check out this series:
https://www.cineversity.com/vidplaytut/all_about_iterators_-_course_introduction

(Perhaps building a Character Rig Template might work better.)

All the best

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