I have a rigged and weighted character I wanted to apply the Jiggle Deformer to. When the character is animated, or any joints are moved, nothing happens. Yet if I move the root joint that is not part of the weighting, the Jiggle Deformer does work. It’s like the Jiggle Deformer ignores any motion involved in a joint-weight map relationship.
Is there any way to get around this?