Hello
For an animation I use the mograph color shader in combination with the alpha channel, a simple effector and a linear field to reveal some boxes within a clone.
Now I had to add some random color tones to the material I use on the boxes.
I took the mograph color shader and added the random-effector.
The problem is, that the alpha appears on the random tones as well.
So is there a way, to tell the random effector just to effect the color and mask out the alpha?
Does anybody understand the case and know a workaround?
For better understanding I put two models in the attachment.
If you check the Alpha-Channel in the material in model 02 you see the unwanted effect
Thanks for any help!
Cheers Christian