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mograph text fighting for screen infrastructure.
Posted: 13 August 2020 02:19 PM   [ Ignore ]  
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Joined  2019-04-10

Hello

Im currently working on an animation where names appear on a screen and they start growing and growing taking away each other’s space. And thus creating an interesting typographical scene.

The names are made out of mograph text with rigid body tag that are being kept in place by a static mesh with a collider tag. It works… But i was wondering if we can make it more interesting? It would be nice that the type also stretches and squeezes to fill the space thats left. I know i could do this with a soft body, but it takes forever to calculate the collissions…

Any suggestions?

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Posted: 13 August 2020 03:45 PM   [ Ignore ]   [ # 1 ]  
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I’ve also tried another approach, in stead using mograph text i tried making a texture with the name and animate a cube with softbody tag. Which stretches and squeezes the type more as i wanted. Still wondering if theres a different way!

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Posted: 13 August 2020 04:27 PM   [ Ignore ]   [ # 2 ]  
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Hi JanSidgwick,

Something like this:
https://www.amazon.com/clouddrive/share/ivctkTsZc4GCPpQzQayldgSYZXXSLudcR7FkgmxNqEf

If you place all the cubes already in the scene and use them as Cage for a Mesh deformer (for any text object), you might get faster results. I have to explore this a little bit more if there is a more automated process.

Perhaps using this idea from Noseman and adjust it for your needs:
https://www.youtube.com/watch?v=Tx795suYWCA

All the best

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Posted: 14 August 2020 04:02 AM   [ Ignore ]   [ # 3 ]  
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Yes it is a good idea to use a cage!! I forgot about this technique! but once i put the cage in the emitter my text doesnt remain inside…

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Posted: 14 August 2020 05:28 AM   [ Ignore ]   [ # 4 ]  
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So these cages are working rather well! But it seems the only way that i can scale up the soft body is by changing the pressure? But this makes it a bit too balloon like! I would like the names to grow proportionally, untill they don’t have any more room, and then go crazy…

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Posted: 14 August 2020 05:35 AM   [ Ignore ]   [ # 5 ]  
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Hi JanSidgwick,

Ballon like, there are some remedies with maps, but it never just scales.

====

So, Noseman’s idea, perhaps used with textures, isn’t working for you?

====

Yes, the Emitter creates a copy at the time of “birth”. This is then without any previous influence.

As I wrote above, I have to find a way to automate this. In other words, how to get many Text Object done, without doing it one by one (manually).

I have not a lot of confidence to find something. It is not the first time to explore this. But, as in the past, new options, new ideas, etc. motivate me to check it out again.

The past few hours, I have had not a lot of luck. One idea was to have tiny little clones, that will be activated (in terms of dynamic) with a field and grow then based on pressure. This, I thought, would be an option to harvest the data and iterate it from there. I went into several directions. Nothing.

It was a long day (11:30pm here) with quite some intriguing questions. I close the shop today.

My best wishes.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
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Photography For C4D Artists: 200 Free Tutorials.
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Posted: 14 August 2020 05:55 AM   [ Ignore ]   [ # 6 ]  
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I did not try noseman’s idea for the moment, i will give it a go tonight!
Thank you so much of being here all the time! You are a spec of light in dark moments wink

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Posted: 14 August 2020 03:23 PM   [ Ignore ]   [ # 7 ]  
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Thanks again, JanSidgwick, you’re very welcome.

Exploring all these Artists’ questions now for 16 years has undoubtedly switched on that spec of light. Using C4D now over two decades allows me to share whatever I have encountered in the 3D/VFX/Film world, and I love to do so. It is a pleasure to dive in, learn, and create something that wasn’t there before (more or less wink So, that is a win-win situation.

Speaking of exploring (brainstorming here!!!), please keep in mind that the Volume options have no UV that is useable for Textures. So, my suggestion would be to texture the object before they get into the Volume processing. Do the Volume set up as Noseman has suggested it. Render the results.
Now switch off the Volume options and use a Camera Deformer to deform the objects as close as possible to the Volume results. Render this, so the names are given, and following the Volume flow.
This can be rendered and then, Volume back on, projected to the Volume results. Yes, that is quite some work. If you feel impatient with that, check out Chuck Close images. It helps to see how much work art can require wink 

I will explore more.

Have a great weekend

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 15 August 2020 02:57 AM   [ Ignore ]   [ # 8 ]  
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P.S.:

I think this is the most art-direct-able set up that I can think about at the moment.

Project file
https://www.amazon.com/clouddrive/share/blzuHucT2UBVMfOFRZkBDGj5GzKu8XOu7ACFxn5Xlk1

Please note that I have one Riged Body and one Soft Body in the scene. (Just to have both in the scene, it is not required.)

Each uses its own Field Force, based on the Include list of the Dynamic tag.

I have used here cubes with a 3x3x3 segment structure, as it seems pretty fast while being stabile.

The beauty is, you can cache the scene and use the “Cages” later for any polygon-based model (primitives or generated: make editable!)
It needs a fresh “Initialize” each time an object is replaced.

Quick Preview:
https://www.amazon.com/clouddrive/share/NcMm6kY1oFP0uWG5rh4u5U45lTe04UtYohOIMFL8Shr

Enjoy the exploration.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
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Posted: 15 August 2020 07:13 AM   [ Ignore ]   [ # 9 ]  
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Yes i think you’re on to something! I’ll do some tests tonight! Thanks again!
Talking about artists that spend a lot of time to create a work of art, check out wolfgang laib, another good metaphor in terms of patience wink

Thanks Dr.!

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Posted: 15 August 2020 03:02 PM   [ Ignore ]   [ # 10 ]  
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You’re very welcome, JanSidgwick, thanks for the reply.

Yes, I have seen a few installations from Wolfgang Laib. I assume you talk about the Pollen collection and the resulting colorful fields that he creates with it. The Wax and Milkstone work seems less in need of patience. Very early in my second study, to get what is called here “MOFA” at the University of Arts in Berlin (back then: HDK), I saw his work the first time in “Zeitlos” (Timeless) in Hamburger Bahnhof. So yes, to see it in person and have the luck to be nearly alone in the exhibition impacted. Since I’m in L.A., he seems to prefer the East-Coast, so it has been a while that I saw his in person’s work. I certainly love it.

Have a great weekend.

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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