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shatter on collision
Posted: 18 June 2012 08:58 PM   [ Ignore ]  
Total Posts:  15
Joined  2009-08-26

I am trying to have a sphere that has been broken apart with thrusi and has a ridged body tag on it and falls on to a collider object floor but I want the sphere to shatter when it collides with the floor and not before (immediately).

What do I need to do to have this event happen in my dynamics?

thanks for any response,
Greg

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Posted: 20 June 2012 12:56 AM   [ Ignore ]   [ # 1 ]  
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Hi there,

As I answered in the second post of yours about this:

http://old.cineversity.com/forum/forum_posts.asp?TID=2720&PN=1&TPN=1
2nd post

Again sorry about the waiting.

All the best

Sassi

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Posted: 20 June 2012 03:47 PM   [ Ignore ]   [ # 2 ]  
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You will also want to use xpresso to get the vector of the ball and then set that to the “custom initial velocity” setting in the dynamics tab.
InheritVector

Pretty much you subtract the previous position from the current position and then feed that into the custom initial velocity.
When I first did this it was going backwards, so I used the adapter nodes to break open the vector so I could easily adjust the co-ordinates to where they needed to be.

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