Hello
I’m trying to create an effect a bit like a vortex in water.
See reference here
https://www.dropbox.com/s/y50pak3xswdkifc/Anish-Kapoor-decension-4.jpg?dl=0
I’ve tried doing it with X-Particles and Xplosia FX (see my test here : https://www.dropbox.com/s/lyxcbh3kefsumxy/WaterRing_3.c4d?dl=0)
But the problem is that it is extremely intensive. It is basically a set of helix splines with emitters for Xplosia FX smoke, a flowfield and a VDB mesher.
I know this is not an X-Particles forum, and so I’m wondering if there is a way to do this kind of thing with the built in tools? Something more efficient in terms of rendering and simulation?
Maybe a deformer approach? It doesn’t have to be super realistic, but has to look like the movement of water and have some features of water, but not foam or photorealism.
Thanks!