Hello again,
In the scene file below I created a geometric form that has a polygon selection set for the pentagonal faces. I want to replicate the rotation effect in the screenshot. When performing a normal rotate on the pentagon selection, it only affected the adjacent polygons. Is there a technique where the normal rotation can bend or curve all the connected polygons like the screenshot (so it bends all the arms coming from each pentagon)? I did try using a soft selection but it does not work on rotation.
Scene file: https://www.dropbox.com/s/cywpfm8vh2t4a77/star-curve.c4d?dl=1
Screenshot: https://www.dropbox.com/s/5jauqcqxjvxh9mn/star-curve.jpg?dl=1
Thanks,
David