Hi Alex,
Thanks for the files. Very helpful.
This is not a problem between two different applications.
Do you remember when I mentioned having a higher resolution for the texture than the final result?
The next step is to switch off the MIP in the Luminance Channel. You might see already that it gets brighter a little bit, while in None, but perhaps also artifacts.
https://help.maxon.net/us/#6291
There are four suggestions for stills. Square might be the closest to your request, focusing on luminance only. Render a test. This should be much better, but be aware: This is not really ideal for animations!
The next step is to use an Anti-Alias that helps the details as well as the fine lines. The Ae output is pretty crisp with a certain amount of Anti Alias. With a higher resolution texture and a better (higher) Anti Alias Setting, the pixels of the texture will get closer to the result you had on the texture. I say closer, as any mix of pixels will average the results.
If I saw it correctly, in one image is an A/B line from the Picture Viewer. Have a look at the stars in A/B with 400% or even 800%, you will see that the renderings are softer, especially in MIP as texture setting.
Since I do not have a higher resolution texture here, you have to test this on your own. The texture is already anti-aliased. I would do a test render in None (Yes I know, that sounds weird!), Geometry, and Best set to 2x8. All with the larger texture, and then compare the outcome. Do you use Motion Blur on the falling Fabric? That would allow for the option None or Geometry perhaps.
As a cheap trick, you could lift a little bit the mid and a little bit more the highlights of the texture, so they give more energy into the render. This can be done with the Filter “shader. Perhaps set the Gamma in that shader to 1.2. Which brought the glow around the half dome elements back.
This is tricky and needs your eye, I can’t really set this up for you, I can only point to areas. Some tips I gave are certainly not for general purposes.
All the best