Hi Alex,
Transparency works in the view, but refraction with containing objects in it will not by default. In other words, place both in a Connect object, and it can render again.
BTW.: If you set the refraction to 0.25, you might catch a little bit from the object in a setup with no Connect Object. When all rays go straight, the refractions won’t work as in standard perspective mode.
In the example with the thin glass bulb, as attached above, the transparency works. Here it has an in and out point of the object for the refraction. If you place the object into a glass sphere, then the in an out point of the refraction calculation is on the surface only. Any object between interrupts the process. That will work to a certain degree fine usually, but with all rays parallel, it has some trouble. Typically these kinds of NO-Point-Of-View, only direction representations of the scene, are used for graphical elements.
Here is a work-around, please note that the Connect Object has to reproduce the result for each an every frame newly. Hence why I thought to create a bulb out of the solid sphere would be a time saver.
https://www.amazon.com/clouddrive/share/zk0yKDJCoKytPAKqeDYL7irVhT7cG56s2qm7JJxEZYg
All the best