Hi Mark,
This is quite an elaborate setup, and I assume that the art direction follows closely.
These are some suggestions, but given the massive drop that the little guy has to endure, I’m not surprised about the substantial motions.
Perhaps try the following:
For the Collider
Set the Nails to 16 instead of 8 Segments.
The Collider Friction for the Nails should be lower (perhaps instead of 100%, start with 90% or much more moderate, increase the bounce to at least 3%)
Set up a Friction Object, start with Friction strength 12 and Angular Strength of 0.5
The Shoulder Springs might need a second look, regarding their orientation, but it is (I admit) quite tricky to determine, how it would be placed correctly. The shoulder-arm joint allows for much more movement than the 2D spring.
In the Doll
The Dynamic Tag> Force, you might set the Linear and Rotation Dampening to something higher than 0%
Hand Connector>Angular Limit, here I would say to set it to -30 to +30, as I saw that the Hand went 180ยบ to the lower-arm.
All values play in concert, and the Friction Object can be set even with Fields in the Falloff. So you have full control.
To set this up for you, without knowing your exact target seems impossible. I hope my little pointers will help.
My best wishes for your project.