Hello,
I’ve been tasked with creating a necklace, of sorts. My intention was to use the plugin Ho Rope to generate a dynamic thread in which to go through some pieces of geometry.
My initial tests do not bode well for the overall project as when I engage dynamics, the intended threaded geometry does collide with the thread/rope, but quickly begins jittering before ultimately flying off of the thread entirely.
I’m not entirely certain if Cinema’s dynamics system is a worthy contender for this sort of project or not, though I’d love to hear anyone’s insights into this sort of thing if you have experience with this type of simulation, utilization of dynamics.
Thanks in advance for your time!
-Neil