P.S.: As usual, my idea is to do it or be quiet about (mostly…). Always with the idea, a scene file works or it doesn’t, I’m not happy to guess.
So I went and tried to model it from the image.
This is just “sketch” but it is all done with native tools in Cinema 4D.
Scene file and screen-shot:
https://www.amazon.com/clouddrive/share/1NoHA66MqR2uMChV44xHLkUuGVlOOc36DwydKIM9YZo
I think the best idea would be to point to this thread and suggest a tutorial (series) about it.
https://www.cineversity.com/forums/viewforum/96/
Having taught and mentored uncounted people for 15 years by now, please allow me to suggest to start with something simpler. Please understand that all I have to go on is what you have said so far and that I have no clue how fast you might learn nor what method would be best to get you up to speed on that subject.
My personal take on tutorials which might provide a breath-taking result, but overwhelm someone with only a few hours of modeling experience has two primary outcomes:
a) the result lead to the idea to be higher skilled than it is, and necessary steps are ignored to learn, which will hunt you forever;
b) the steep threshold will punch the fun out of the learning and leaves the before willing to learn with a bad feeling about the subject.
I would like that you enjoy the ride, and most needed parts that are needed to know are certainly just essential tools. To understand those means to play that game more fluently. Again, modeling is a job in its own rights, and it needs some time to get comfortable.
What I have told people so far in their early modeling hours, look around, explore any object: a can, a fork, a table, etc., how would it be built in Cinema 4D? This kind of training can be done everywhere, without a computer, and uses even time that we waste waiting for something. This is a modelers mantra. The more you see shapes as a tool based result, the faster you will get up to speed.
Thanks for your patience reading along.
Let me know if you have a question, let me know.
Cheers