Hello,
I am trying to texture the walls of a room, the walls of which are covered in a shattered mirror from floor to ceiling. To try and reproduce this effect without having to tediously model every tile, I have made a texture using the “pavement” surface. I have made it completely black and white for the alpha and displacement channels, and have applied the material to the wall surface in Cubic projection with 6 tiles. Without displacement it looks ok… it approximates the look pretty good, but it is flat. I figured that by adding displacement (I’ve tried both regular and sub-poly varieties), I could give these shattered mirrored tiles the depth they are supposed to have. However, the material doesn’t seem to actually displace according to the texture, and I am wondering if it is because displacement doesn’t tile, or is there something I am missing.
As always, thanks in advance for all your help.
- Will