Hi,
Whenever a joint and polygon overlaps, it’s always the polygon that gets selected. I understand there is a feature where you can disable polygon selection altogether but it gets cumbersome when you hop back and forth between joint and polygon overlaps. The viewport ray selection (RMB on the viewport) does not seem to work.
I initially, it wasn’t possible but when I check the Character Object in Adjust Mode.
There are these dots (for joint placement) that get prioritized when selecting at the viewport.
So, is there a way to Prioritize Joint Object as a Viewport Selection when they are overlapping?
Thank you for looking at the problem.