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Animated Texture applied to individual faces of object/ w/random loop playback
Posted: 17 April 2019 02:32 AM   [ Ignore ]  
Total Posts:  10
Joined  2019-03-25

This Topic has been made in to a seperate thread-


OH man wow. THank you. Is it possible if I may see a tutorial of how you did this? Or at the very least you can point me to a thread or existing video through this, I see there is an xpresso tag as well.

What I did on end was I got got an Icosehedron pulled it into maya ( cause I didnt know how to do it in C4D) and I mapped each face uniformly and as well as I could with the pentagons. I also created a seperate sphere just incase if I needed that had all the faces seperated.

I’ll post it shortly.

 

 

 


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Hi ShogunWill,

The problem can’t be reproduced here with clips. I tried mov and mp4 files, all fine. If you have a movie file, I’m happy to check it out here. In case you need an upload link, please advice. (Dropbox, Amazon, Google, Adobe clouds are the only ones I would use at the moment).

I assume you are on the last or current build, I checked both, just to be safe.

I have watched on the suggested time and a few seconds of it. I guess I got the idea. I think no one expects me to go through 40 minutes of this, so thanks for the time-based link! Your description is clear, and I hope I do not miss a detail here.

To run the movie with brightness changes is something I suggested a while ago, and with the fields as an option you can create this nicely. But each clip needs to have the same length, or if a very short one is among the clips, one needs to have two or more repetitions in it, to get some sync into the game. The use of fields is R20 based, here is the latest example I had set up for the forum
https://www.cineversity.com/forums/viewthread/3289/
There are several, some needs rendering to be visible, e.g., the Interactive Render Region.

The Multi-Shader can even hold a clip per layer, and also mixes fine with other layers containing stills.

The advantage of clips is that they run automatically. Layer cycling, on the other hand, is more complex.

Let me know if there is anything else, I’m happy to look into it. (Please with a file, reduced to the problem and no 3rd party items please, thanks a lot!)

Cheers

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Posted: 16 April 2019 10:54 PM   [ Ignore ]   [ # 1 ]  
Total Posts:  10
Joined  2019-03-25

HI Doc!

So I’m trying something relative but slightly different. Before as you saw in the previous file was a hexagon shape that was cloned on to the vertice surface of a sphere.
This time I have a Sphere that is made of Hexagon polygons and I would like to place the Animated texture on each of the Faces of the polygon. (so the animated texture properly line up) Then I would like to get the animated textures to play randomly.

Appreciate your help once again.

In maya we’d typically just UV all the faces and line them up on to each other while I line up the animated texture to the position of the UVs. But then all the faces would simply play all at the same time.

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Posted: 17 April 2019 01:01 AM   [ Ignore ]   [ # 2 ]  
Total Posts:  10
Joined  2019-03-25

The Key thing is that there are hexagons and instead of them being random, they are lined up with each other.

The delimma I’m facing is setting it up so that the animated texture that would .be placed on the hexagons - the playback would be offset or played at random is some way..  Whether its with Xpresso or the same way using the effectors?

Also I’m entirely open the creating the sphere and having to separating the hexagons as their own edittable object. Then possibly having to UV map them, so its easier to drop the texture on there. (also I understand that there will be a few pentagons that exist on the surface of the sphere. which is something I’ll create a sperate animated texture for.

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Posted: 17 April 2019 02:19 AM   [ Ignore ]   [ # 3 ]  
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Hi ShogunWill,

This seems to be a whole different topic. In the future, please start a new thread, this will keep things organized.

A sphere with equal sided Hexagons is not possible. There is typically always a few pentagons somewhere (as you mentioned) or the Hexagon is not really a uniform sided geometry. You can check the work of Buckminster Fuller, he was a master in these Geospheres.
As a second problem, the Hexagons are seen in Cinema 4D as groups of Triangles and Quads. N-Gons should always be seen as an intermediate step during modeling. If Maya can do that, as you say, this might be the way to go then. (I doubt it, that it can do it properly, including orient each ‘face” up-right. In one step)

In Cinema 4D’s UV Edit, any tool that organizes UVs, like the Max command, will separate the given information into triangles and/or Quads.

The orientation of the videos would be a task by itself. As the sphere has no idea what we want from it. Like the top Hexagon would be a typical case of Euler Angle perhaps.

With all that being said, The idea to get it done anyway is only a few steps away.
The Sphere (a copy) with the Hexagon/Pentagons needs to be treaded with Disconnect, then Polygon Groups To Objects. Each of these new objects needs a Texture Tag.
The initial Sphere is used in a Cloner to set cameras to each “face” with a Target tag and an Up-Vector. This won’t work until you make it editable. Use a copy here as well.
All of that goes into two Link Lists. The cameras are oriented as much as possible upwards and with its field of view adjusted provides the best projection for each Hexagon or Pentagon.
IF needed the information could be then set in UVW coordinates (not included here).

Please have a look at the file:
https://www.amazon.com/clouddrive/share/X81jD1LicWP3bOzuESjlM1neWWF3ZbUh4TDkUYdeQfs

ENJOY

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Posted: 17 April 2019 02:48 AM   [ Ignore ]   [ # 4 ]  
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To everyone who is now confused with this Thread:The first post here would be below post #3. ShogunWill copy and pasted it before I was setting up a new thread for this.

Sorry about the chaos now.

The original thread is here:

https://www.cineversity.com/forums/viewthread/3333/

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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Posted: 17 April 2019 03:16 AM   [ Ignore ]   [ # 5 ]  
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ShogunWill - 17 April 2019 02:32 AM

This Topic has been made in to a seperate thread-
OH man wow. THank you. Is it possible if I may see a tutorial of how you did this? Or at the very least you can point me to a thread or existing video through this, I see there is an xpresso tag as well.
What I did on end was I got got an Icosehedron pulled it into maya ( cause I didnt know how to do it in C4D) and I mapped each face uniformly and as well as I could with the pentagons. I also created a seperate sphere just incase if I needed that had all the faces seperated.
I’ll post it shortly.
Cheers

I quoted it, as the thread is kind of disrupted.

ShogunWill,
Sadly, I don’t have a tutorial series about this. You might need to suggest this in the Tutorial Request Forum.
https://www.cineversity.com/forums/viewforum/96/

If you take the example file, which has 162 N-Gons, my experience with the artists using Cinema 4D is, no one would like to adjust 162 textures manually; Even if one has the patience to do so. How often can one hold that kind of patience and time investment? I’m not aware that any UVW option exists that can maximize differently shaped, while point amounts vary, N-Gons from a sphere, and keep the texture oriented. Manually: sure.

Here is a one minute clip of the first part of the procedure, I hope that helps to clear the needed steps.
https://www.amazon.com/clouddrive/share/38O5JKUetnaooY9Of3TQMrmlPfHSuRwPy5W2IKnRxf6

The Xpresso set up is pretty straight forward, if not, please have a look here:
https://www.amazon.com/clouddrive/share/IZq15pTu9Rjhr6bzvnIW0fHcpkeINx5v69QObzSGVd7

The file is here, this is the one from the screen capture above
https://www.amazon.com/clouddrive/share/TWOZUiDYU2EHRJ949m7x1PWcNzgwrvgYBSB4FomMh6J

All the best

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Dr. Sassi V. Sassmannshausen Ph.D.
Cinema 4D Mentor since 2004
Maxon Master Trainer, VES, DCS

Photography For C4D Artists: 200 Free Tutorials.
https://www.youtube.com/user/DrSassiLA/playlists

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