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OH man wow. THank you. Is it possible if I may see a tutorial of how you did this? Or at the very least you can point me to a thread or existing video through this, I see there is an xpresso tag as well.
What I did on end was I got got an Icosehedron pulled it into maya ( cause I didnt know how to do it in C4D) and I mapped each face uniformly and as well as I could with the pentagons. I also created a seperate sphere just incase if I needed that had all the faces seperated.
I’ll post it shortly.
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Hi ShogunWill,
The problem can’t be reproduced here with clips. I tried mov and mp4 files, all fine. If you have a movie file, I’m happy to check it out here. In case you need an upload link, please advice. (Dropbox, Amazon, Google, Adobe clouds are the only ones I would use at the moment).
I assume you are on the last or current build, I checked both, just to be safe.
I have watched on the suggested time and a few seconds of it. I guess I got the idea. I think no one expects me to go through 40 minutes of this, so thanks for the time-based link! Your description is clear, and I hope I do not miss a detail here.
To run the movie with brightness changes is something I suggested a while ago, and with the fields as an option you can create this nicely. But each clip needs to have the same length, or if a very short one is among the clips, one needs to have two or more repetitions in it, to get some sync into the game. The use of fields is R20 based, here is the latest example I had set up for the forum
https://www.cineversity.com/forums/viewthread/3289/
There are several, some needs rendering to be visible, e.g., the Interactive Render Region.
The Multi-Shader can even hold a clip per layer, and also mixes fine with other layers containing stills.
The advantage of clips is that they run automatically. Layer cycling, on the other hand, is more complex.
Let me know if there is anything else, I’m happy to look into it. (Please with a file, reduced to the problem and no 3rd party items please, thanks a lot!)
Cheers